Penulis: C. D. HUNDHAUSEN and D. FAIRBROTHER, Washington State University M. PETRE, The Open University, Milton Keynes, UK url/doi : http://dx.doi.org/10.1145/2395131.2395133 Abstract For over a century, studio-based instruction has served as an effective pedagogical model in architecture and fine arts education. Because of its design orientation, human-computer interaction (HCI) education is an excellent venue for studio-based instruction. In an HCI course, we have been exploring a studio-based learning activity called the prototype walkthrough , in which a student project team simulates its evolving user interface prototype while a student audience member acts as a test user. The audience is encouraged to ask questions and provide feedback. We have observed that prototype walkthroughs create excellent conditions for learning about user interface design. In order to better understand the educational value of the activity, we performed a content analysis of a vide...